In order to make use of a piece of Vitae, it must first be appraised at the workshop in the Witch Village. According to the game's lore, Vitae obtain their magical properties from the ancient power of Rune, the same power used by the Witches to fuel their magic. Throughout the adventure, the player will obtain magical items called Vitae. Though he claims that he will try to keep an eye on the characters and tell the story from his point of view, the player actually learns more about Kopin's personality, philosophy, and possible love interests. There are also short cutscenes after every story battle featuring the game's mascot, Kopin. As the bond between a character and Alph improve, the heart will continue to grow, and once the heart becomes blue, the character will no longer speak with Alph during Intermission. If you say the right thing, you could get an item from the person. If the player has made good choices throughout the various conversations with a character, there may be a special scene between Alph and that character featuring anime-style art and an additional voice-over. However, the player is given a finite number of opportunities to talk to each character, after which it will be impossible to improve the bond. If the character particularly likes the player's response, he or she may give Alph a useful item. If the choice was favorable, the main character, Alph, will develop a stronger bond with that character, which takes the form of evasion and hit rate bonuses if the two are placed next to each other in future battles. On the touch screen, a list of responses will appear with the chosen character's avatar on the top screen. An Intermission scene occurs after the ensuing plot dialogue, in which the player can have a short conversation with the previously selected character. In addition, the player will be prompted to talk with one of the characters that took part in the battle. IntermissionsĪfter each battle, the spoils of battle will be displayed on the screen, including gold, items, and Vitae. However, not all characters can perform Synergy attacks, as they are unlocked via story arcs that revolve around certain characters bonding. Synergy attacks are a combination attack that can be used when all characters involved have their Flash Points filled up and are close to each other. Flash Drives can be learned via leveling up, but several are learned as the story progresses. It is important to note that, while normal attack skills can damage allies and healing skills can restore enemy HP, the effects of Flash Drives committed to their intended targets for instance, it is impossible for a recovery Flash Drives to heal opponents. Some enemies in Luminous Arc can also use Flash Drives The player can then use Flash Points to perform powerful attacks, called Flash Drives that may also cause status ailments to enemies. Special attacksĮach time a player character makes an action, his or her Flash Meter will increase. The game also includes a multiplayer battle mode. Between battles, players can view short sequences featuring the game's mascot, Kopin, and intermission sequences that will allow the player to get to know the characters in the party better. One of the special traits is the Flash Drive Gauge, which, when filled, allows a character to use a special attack. Left- and right-handed touch-screen controls and D-pad control schemes are available. The top screen is used to display unit information while movement and attacks are determined on the lower screen. Luminous Arc is a tactical role-playing game and uses a battlefield grid viewed from an isometric perspective.
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